Game Development
There are multiple aspects of Jobs in the Game Industry, not limited to but including: Writing & Story, Design, Programming, Sound Design, QA, Motion GFX, Soundtrack, etc.
2025 Theme: The Masks We Wear AMES Contest - DUE: May 9 @7pm
Create your itch.io account
Join Lindbergh's Team
Check out LHS's 2025 Official Entry: Tooth & Nail.exe
Game Competition deets
with NEW Game Audio Music Competition including Game Audio, Sound FX & Scoring
Both contests begin at 7 pm March 8 & must be completed by 7 pm, May 8. Held in person, submissions for the finals will
be held on June 1 for the Game Showcase and May 18 for Film / Animation.
PREPRODUCTION DOCUMENTS every group needs in their folder w/ group members' names on it →
1) 5 Possible Storyline ideas - 1 paragraph description each, If you need help, see what AI suggests & modify it slightly.
2) Character Concept Art - Character card for each character including:- Name:
- Physical Appearance:
- Backstory:
- Where they exist:
- Motivations:
- Superpower:
- Downfall or Weaknesses:
- Sketch, or pic you drew
3) Sound FX list
4) Storyboard (or game map); Remember the Falling Action / Freytag Model from English Class? This will help you get started if you're not ready to Storyboard. Can be numerated in a linear form...
5) Script with delineated Voice Acting Script in CeltX Hollywood screenwriting format
Important Game Developer Structures
Topics for Audio Developer Teams:
Interface, Assets, Sprites, Applying Materials, PreFabs, Levels, Animation, Collisions, Audio, Unity Lighting and Baking Lighting, Post-Processing, Cinematic, Scripting, preparing your Package
Topics for beginning game teams --> Graphic Designers and Animators, hand this to your Game Progammers: sprite sheet, tear sheet to handoff to programmers, levels design, sprites, assets, texture,
Organizing Docs for GameMaking: Asset List, Map, If/Then or I/O statement list, API library list, Storyboard, Sound FX list, Script
Three Major Parts of Game Building:
1) GAME DESIGN Assignments and Turn It In folder + First Day Survey
2) Mr Shannon-Hill teaches the Programming component of this course
3) SOUND Design Assignments + Unity & FMod Integration for immersive Game Audio
DIG DEEPER or if you did not take Hansen’s beginning course, it must include this list:
Writing, Story Development, Beat Sheet, Storyboard, Script Goals & Insights, Pre-production, Breakdown, Catalog, Shot List, Schedule, Cast & Crew, Script Slides
- Production Co logo placed in film
- AMES Presentation for Film / Animation
But students tell me the MOST important part is the e game STORY! For many of you, this means graphic novel - visual novel - like style. These are heavily narrative-driven games with rich storytelling and an often amazing art style. User choice plays a big impact on revealing the story. Note: The term "graphic novel style" in gaming can be somewhat flexible and overlap with other genres like visual novels, interactive fiction, and narrative-driven adventure games. That means the following according to Google AI:
- Emphasis on Narrative: These games put a strong emphasis on storytelling, character development, and plot. The player's journey is guided by the unfolding narrative.
- Visual Elements: Many employ a visual style that resembles a comic book or graphic novel, either through the use of illustrative art, panel-like layouts, or unique visual filters.
- Interactive Fiction: Players often interact with the story through dialogue choices, exploration, and sometimes simple puzzles or action sequences, but the main focus is on the story progression.
- Choices and Consequences: Player decisions can significantly impact the story's direction and outcome, leading to different branching narratives and endings.
- Minimal Gameplay: Compared to traditional video games, "graphic novel style" games often have less complex gameplay mechanics, focusing more on the narrative experience.
EXAMPLE Games:
- The Wolf Among Us: A noir-style adventure game based on the Fables comic book series, utilizing a unique comic-book aesthetic.
- Life is Strange: A graphic adventure game where choices shape the narrative and the player can rewind time.
- Dragon Age: While a large RPG, it's known for its well-developed characters and storytelling, similar to popular fantasy novels.
- Visual Novels: This genre, often originating from Japan, closely aligns with the "graphic novel style" concept. They combine interactive fiction with visuals and are known for their heavy emphasis on text and narrative.
